DriveClub won’t support PS4’s virtual reality headset Project Morpheus.
Sony Worldwide Studios president Shuhei Yoshida told GameSpot this week: “There’s a rumor the reason of the push back of DriveClub was to make it Morpheus compatible… that’s totally untrue.”
CVG revealed last September that Sony-owned Evolution Studios was working with Morpheus to simulate a cockpit view on DriveClub, something Yoshida admitted this week, although the experiments proved unsuccessful.
The ability to preload games on PS4 will be added in firmware update 1.7, Infamous developers Sucker Punch has suggested.
When asked whether they were suggesting that the PS4 will have preloading functionality added in April, Sucker Punch said: “Not sure about SCEE but yes on SCEA.”
Created from the ground up for next-gen video games, Ubisoft’s new proprietary game engine will power third-person shooter Tom Clancy’s The Division and perhaps other unannounced titles, but it won’t ever be used for Wii U games.
“Wii U is not a console we are developing Snowdrop on,” said Rodrigo Cortes, brand art director at Massive Entertainment. “It would have been possible if we wanted to, but we would have been ruling out things we didn’t want to take out.”
Development on game engine Snowdrop started about five years ago, Cortes said, before The Division was in development and before the specifications were known for either the PlayStation 4 or the Xbox One.
Mojang made a profit of 816 million Swedish kronor ($128 million) in 2013, Wall Street Journal reports.
Figures made available to the newspaper stated that the Minecraft studio’s net income in 2013 more than doubled the previous year’s total of 325 million kronor ($50.5 million).
While the revenue figure falls way short of those posted by the likes of King ($1.88 billion in 2013) and Zynga ($870 million), Mojang’s significantly smaller workforce means its revenue per employee eclipses that of other studios.