There is an intriguing Indie puzzle adventure coming out for the PS4 and PS Vita, and its name is Pavilion. Today the development studio’s co-founder, Henrik Flink, revealed a trailer for the game, making sure to discuss what exactly “fourth person” meant to him on the PlayStation Blog.
Basically, the character is not your avatar and you are not in control of him. Instead, you have to find different ways — mostly through environmental interaction — to guide, influence or even force him to explore and fulfill the purpose of the world. This indirect control is what we refer to when we say fourth-person.
This method of control has resulted in some interesting reactions. Some people feel it’s just a buzzword, while others are rather intrigued by it. In the end, we’re happy to see people giving it a thought and talking about it.
Played in an isometric 3D world, Pavilion looks to be one of those adventure games that combines the sensibilities of old-school adventure PC games of the 80’s and 90’s while thrown into tried-and-true visual style of 90’s CRPG’s, like Baldur’s Gate and Neverwinter Nights. The idea of forcing an uncontrollable player to interact with the environment the way you want them to is a novel concept, and we’ll be looking forward to more information about Pavilion coming out of the development studio in the future.
Pavilion will be released on the PS4 and PS Vita later this year. Check out the newly-released trailer below.
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