Thief Receives Graphics Comparison Between Consoles, PC

thief comparisonThe problem that a lot of developers face when designing a multi-platform, cross-generational game like Thief is in managing all the differences in hardware and API. The result, at times, means that there are noticeable differences between the same-generation versions. That’s why IGN found it prudent to create a graphics comparison video for Thief, highlighting said changes in appearance.

What is noticeable right away between the PS4, PC and Xbox One is that Microsoft’s console likes to use crushed blacks. It’s a technique used to hide graphical detailing and jagged edges by obscuring their appearance in black. The final outcome means that an already-dark game such as Thief will have objects, faces, buildings and highlighting appear underlit, even for a stealth game.

It may be of an accidental benefit for fans unaware of other versions that have the Xbox One version. Even though I am not a fan of the crushed black look, in a stealth game in which you hide in the shadows, it does provide a more gloomy appearance to The City and its surroundings. It may also just align with others’ tastes, as well. The best approach is for as little aliasing and most graphical detail as possible, but with the hardware differences between the Xbox One and PS4, this will be unlikely to happen throughout the generation.

Thief is out now on PS4, Xbox One, PC, PS3 and Xbox 360. Check out my review of the game here, and see the graphical differences for yourself below.

————————–

Want to get the latest gaming news sent directly to your inbox daily? Sign up for our newsletter below to get daily updates send straight to your e-mail. Just select Gamesided from the “Other Site” dropdown Menu! Also, don’t forget to connect with us on Twitter @Gamesideddotcom.

Gamesided is looking for bloggers to join the team. If interested in this position, please contact Daniel George at [email protected].

Topics: Eidos Montreal, PC, Playstation 3, PlayStation 4, Square Enix, Thief, Video Games, Xbox 360, Xbox One

Want more from GameSided?  
Subscribe to FanSided Daily for your morning fix. Enter your email and stay in the know.
  • Jordan Ewert

    Very well done video. I appreciate the toggle approach for the stills and smart split screen for motion… It’s clear to me that the PS4 and PC are very similar. The HD look and addition of more textures (Garret’s hand, for example, doesn’t have any textures in PS3 & 360 while next gen had all kinds of wrinkles and character detail. The same applies to his clothing and also the texture renderings in wall details) The same level of detail is in the XBO but it looks a little too contrasty. The 360 on the other hand looked a little better with slightly more detail than PS3.

LIVEFeed More ENTERTAINMENT news from the Fansided Network

Hot on the Web From golf.com