Take-Two and Rockstar Games could be gearing up for the announcement and release of the third title in the Red Dead series, according to a report by Baird Equity Research.
The research firm expects key announcements this year in order for Take-Two to meet guidelines it has issued to shareholders for the next financial year.
“Take Two continues to produce some of the highest-quality console and PC games, which we believe should transition well on next-gen platforms,” said analyst Colin Sebastian in the 2014 Video Game Industry Predictions and Q4 Results Preview.
“In fact, we have previously published that GTA-extensions are in the development pipeline, and likely needed for the company to hit FY targets. We also believe the next Red Dead game is in the works potentially for a 2014 launch.”
We know that the Xbox One is, without question at this point, weaker than the PlayStation 4 when it comes to pure raw hardware numbers. We’re also pretty sure that there’s no magical secret sauce that’ll ever allow the system to reach parity, but we also know that Microsoft has reserved 10% of the GPU, mostly for Kinect processing that it planned to unlock for developers to use later in the console’s life. Sooner, rather than later it seems.
Now, possibly in response to the widespread media attention that the Xbox One’s worse performing, lower resolution games has been getting, Microsoft could be unlocking 8% of that cache to developers. That’s the unsubstantiated claim from Pete Dodd, known on the internet as Famousmortimer, who’s been right about a few things regarding the new consoles before.
In his Global Game Jam 2014 Keynote video, former Lead Designer at Naughty Dog Richard Lemarchand told independent developers that they should take risks, create experimental games, and not be afraid to fail.
Lemarchand explained that he believes that experimental game design is at the heart of what makes games great. For example, he said that Tale of Tales’ The Graveyard was a big influence on the peaceful village sequence inUncharted 2: Among Thieves. He added that all great game designers keep an eye on the experimental gaming scene at IndieCade, IGF, and GDC’s Experimental Gameplay Workshop.