Sony's Adam Boyes: 'Nobody Gains From [Console] Exclusivity'

While for consumers the saying goes for all types of games, but Sony’s VP of publisher and developer relations Adam Boyes believes in regards to indie games that, “nobody gains from console exclusivity.” He made as much clear at a keynote address at this year’s Indiecade in Los Angeles.

Right now exclusives are just a way for [console makers] to brag louder. Nobody gains from exclusivity in perpetuity…Developers now have the option to deliver on a huge number of platform. We want developers to be successful.

If there was any question about if Boyes was talking about more than just indie gaming (including AAA exclusivity), he made himself clear on Twitter.

He does make a good point. Unless you’re a mega success like Minecraft, by limiting yourself to just one console you can be ultimately hurting your game’s success in the long term by cutting a deal in the short term. The Walking Dead may not have done so well if it was only available on XBLA, PSN or Steam exclusively.

On the other hand, Adam Boyes has played a huge part in bringing games like Resogun, Octodad and Rime as either console or timed console exclusive games to Sony gaming devices. Talk is cheap, and while it is great for Sony to have these games lined up for the PlayStation 4 it may not be as great for the indie developers themselves in the long run. Even if it is his personal belief, he should try to practice what he preaches.

There will be a considerable amount of indie games available on the PlayStation 4 when it launches in North America on November 15th.

Tags: Adam Boyes Playstation 3 PlayStation 4 PS Vita Sony Video Games

  • Le_Post_Monkey

    Practice what he preaches? You’re suggesting that he not line up exclusives for his employer, even though that’s an essential part of his job? Ridiculous.

    I thought it goes without saying that devs select the platform, not the other way around. His personal view towards indies may skew toward altruistic, but he still has a job to do.

    • Daniel G.

      Boyes’ job is to get games to Sony platforms that may not have come otherwise. A great piece on him:

      It’s more the problem of him wanting to show off the appearance of having it all. Yes, it’s his job to get as many developers as possible to put their games on Sony platforms, with exclusives (indies or not) being a much better get.

      But to stress, “We want (indie) developers to be successful,” when saying that nobody gains from from console exclusivity at a keynote address at an Indie Gaming conference while constantly working to add more and more exclusive indie games is contradictory.

      Don’t get me wrong, I love that Sony added Adam Boyes to their team. It was a smart choice for them. I just wish he spoke more to the realism of having to create exclusives on platforms due to current market trends, because it just doesn’t work the way he wishes right now, unfortunately.