Dedicated video games consoles will never be able to exceed PCs in power and graphics quality, Nvidia’s senior vice president of content and technology Tony Tamasi told PC PowerPlay in a recent interview.
Tamasi noted that Nvidia spends $1.5 billion a year on research and development for graphics, and over a console’s lifecycle will spend over $10 billion in that department. He added that Sony and Microsoft “simply can’t afford to spend that kind of money” when it comes to investing in their console’s graphics power.
“It’s no longer possible for a console to be a better or more capable graphics platform than the PC,” he said.
“Iwannit iwannit iwannit!” you may have screamed, throwing coins at a confused and welted GameStop employee, but the more sensible among you probably didn’t immediately buy “Batman: Arkham Origins” upon hearing that Deathstroke is playable in pre-order bonus DLC. If you’d like to know more about it first, what luck, Warner Bros today released a trailer showing the villain punching many men–100, to be exact.
The Deathstroke Challenge Pack DLC introduces ’100-to-1′ mode which, well, is about what you’d expect: he fights 100 men. As well as two extra challenge maps, he’ll have three outfits, showing his looks from the main game, “Injustice,” and the ‘Judas Contract’ comic book arc. Deathstroke has three special moves of his own too.
The Office of Fair Trading (OFT) has warned that games developers will face legal ramifications over the implementation of aggressive in-app purchases unless they adapt their existing business practices.
The London-based regulator today published the findings of an investigation into whether children are being unfairly pressured or encouraged to buy additional content for free-to-play web and app-based games.
Having studied 38 games, the OFT found that some included commercial practices likely to breach consumer protection law. These included “potentially unfair and aggressive commercial practices to which children may be particularly susceptible”.