NBA 2K14’s release is just under a month away, and still not much is known about two of the game’s most popular game modes: Association and MyCareer. But as the release date gets closer, more and ore information should start coming out about the two modes.
Game Informer recently released its “25 Things We Know About NBA 2k14” on its website, and on it gave the first new details about Association mode. Most of the changes announced thus far for the mode don’t necessarily have a major impact on the game itself, but are some pretty significant “behind the scenes” improvements.
Courtesy: Game Informer
- This year’s big push with the Association mode centers on re-tuning free agency. Visual Concepts reworked the player logic so they have a keener understanding of the market when deciding whether to re-up with their current franchise or test the waters in free agency. As a result, you should see many more players hitting the open market.
- Because more players are available during the free agency period, teams more actively plan by trying to clear cap space.
- The player rotations have been rebuilt to take into account recent performances. Shooters with hot hands see their minutes increase, and slumping players spend more time on the bench.
- Don’t expect star players to start posting big numbers on the road to recovery after experiencing a significant injury. Players coming back from serious physical setbacks are now eased back into the lineup while they recover their stamina and durability.
As far as MyCareer mode goes, Games Radar has the first new details, right at the start of the article, on what is arguably the most popular mode in the series.
Courtesy: Games Radar
“From the gameplay side–we’ve spent a lot of time in 2K14 making sure that you feel as if you’re playing with real people. In the past it felt like you were on your own, and that your AI players were just getting in the way. You know–you’d create a great opportunity for one of your team mates, you’d kick it out to him for a shot, and he’d just pass it away or not really know what to do.
“So a lot of the changes I’ve been making are based on how to make the gameplay smarter. Especially in offense. If you kick it to a guy and he’s a good shooter and he’s wide open, you want him earn you an assist. You’re always thinking about your stats, right? So they’re a lot better at recognising opportunities in general. So My Player is more fun to play as a point guard this year.”
NBA 2K14 releases on the current gen on October 1. It will be a launch title for the Xbox One and PlayStation 3.