Tom Clancy’s ‘The Division’ was one of the most talked about games coming out of E3 in early June. Unfortunately, there was still so much yet to be known about the upcoming title from Ubisoft that many still had more questions than opinions.
During a community Q&A, Antoine Emond, Senior Community Developer on ‘The Division’, gave the rundown on quite a few details of the game, including its multiplayer and clan functionality.
Q: What is the online aspect of the game? Is it small teams doing objectives? Vs matches? MMO?
Emond: The Division is an online, open world RPG experience where exploration, objectives and player progression are all essential. You can team up with a group of friends in co-op and jump in and jump out at any time. In certain areas, you can also seamlessly engage in PvP and experience suspenseful scenarios where danger can come from anywhere and anyone.
Q: Will The Division have open world PVP?
Emond: Player vs. Player combat will play a very big role in our game. The choices you make as a Division agent can either spur a recovery or plunge the city further into chaos. The people you meet in certain areas of the game can either be your best friends or your worst enemies. So you’ll constantly be making decisions that will impact the world around you.
Q: How many players will be part of a clan/guild?
Emond: Right now we have no plans to cap the number of players who can be affiliated to any particular clan. We are also looking to have a very extensive web-based clan support system for all players in The Division. But we should have more to come around all this soon.
Emond didn’t give details as to how many players will be allowed in one game at a single time, but if a guess had to be made then players should bank on it being greater than 15-20 at a time.