According to Bioware, Dragon Age: Inquistion’s story will last for about 50 hours of gameplay. But that’s just if you stick to the story, implyng that there will be tons of side stuff as well.
There will be a lot more skill customization in Dragon Age: Inquisition, with more than 200 spells and skills to choose from, along with more talent trees and upgrades than in previous Dragon Age games. Not all will be gained from combat, some will be tied to upgrading your Inquistion such as opening up more dialogue options.
Combos will be a key feature in combat in Dragon Age: Inquisition, such as having your magic user freeze an enemy and then smash it with one of your physical fighters. Enemies will not scale to your level. Good, I absolutely hate scaling. You should feel powerful if you are powerful and get your ass kicked by more powerful enemies only to come back later for payback.
Dragons will probably be more of a challenge in Dragon Age: Inquisition than previous games as they are designed for the endgame. They will be very tough to kill, but the payoff will be awesome loot and resources.
There will be mounts in Dragon Age: Inquisition. It will be more than just horses, lizards have also been mentioned. The cool thing about that is aside from just wanting a mount that appeals to your style, different mounts will offer different perks, so more thinking may go into your choice of mount.
Some details on followers in Dragon Age: Inquistion: There are 9 but you will also have advisers such as Leliana, who will be in charge of your spies and agents. Characters will interact outside of your standard cut-scene dialogue and it’s important to manage your relationships because if you piss off a follower enough they may leave you. Bioware in fact said it’s possible to finish the game with only one follower.
If that’s not enough, here’s a 10-minute demo of Dragon Age: Inquisition to check out for your enjoyment:
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