According to the game’s director in an interview with VG 24/7, Driveclub will output at a 1080p resolution, with action at 30 frames per second. It appears as though the reasoning was that the 60 FPS was sacrificed in order to get much better graphics than first thought.
As we’ve got more familiar with the hardware, and also, looking at what we wanted from the game, we decided that 1080p, 30 frames per second is absolutely the best thing, because what that allows us to do is to deliver the most detailed cars in-race that you will ever have seen.
It’s allowed us to create some of the biggest tracks you will ever see in a racing game, with the most visually-dense environments, as well as a full global illumination system which allows us to make time of day, where shadows are cast, full-on reflections. It’s allowed us to push all those various areas.
I’ve often made the case that, due to the defined courses and a lower need to create as many objects, racing games should be the best test of true-to-life graphics. However, in most cases, fighting games and racing games should also have 60 FPS standard. For racing games, at least, the fluid, smooth motion that is visible at a higher framerate makes racing feel as fast and exhilarating as possible. 30 FPS, although seemingly attached to Driveclub as to give much more emphasis on the cars, backgrounds and graphical details, may make the thrill of racing seem less as exciting.
We’ll have to see for ourselves later this year, when Driveclub comes out exclusively for the PS4 on October 7th.
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