Metal Gear Solid V: The Phantom Pain Cutting Down Cutscenes

Now that the dust is starting to settle after the demo-esque release of Metal Gear Solid V: Ground Zeroes, the Metal Gear universe shifts its attention to The Phantom Pain. Supposedly 200 times bigger in size, according to Hideo Kojima himself, one wonders just how long the game will be, especially knowing the long cutscenes present in past games. In an interview with Eurogamer, Kojima Productions designer Jordan Amaro says that the amount of cutscenes will be changed to adapt to the open world sensibilities of Metal Gear Solid V.

[Hideo Kojima] wanted to explore what it means to bring the franchise to an open space. He wants to try to bring the player closer to Snake by leaving all these options and reducing the amount of cut-scenes. He wants you to feel close to him, reduce the friction and see what players make of it. And Snake doesn’t talk as much.

From hints dropped throughout the interview, it appears as though Kojima wants players to learn more about the story of The Phantom Pain through its gameplay. A big factor in Ground Zeroes, despite its short main story, is that the collectibles are key to the background of the story. The reward for putting an effort into Ground Zeroes is the reward of a richer (albeit darker truth) story, and in Phantom Pain and its open world being in a much larger scale, the player’s actions will likely help dictate Snake’s tale.

Metal Gear Solid V: The Phantom Pain has no release date, although it is expected to come out on the PS4, Xbox One, PS3 and Xbox 360.

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Tags: Hideo Kojima Kojima Productions Konami Metal Gear Solid 5: The Phantom Pain Video Games

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