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Rumor: Dragon Age: Inquisition Has 40 Endings, 5 Major Areas

2013-08-09-dragon_age_inquisition-e1376078328154According to a story on VG24/7, someone on the Bioware forums has secured an early issue of the latest OXM magazine and has tons of new details about the game:

Hi fellow Dragon Age: Inquisition fans!

I just bought the Official Xbox Magazine featuring their preview for Dragon Age Inquisition. (It came out today in a Singapore bookshop)

Below are points that I hope you will find noteworthy and enjoy reading:

1. There will be 5 regions in Dragon Age: Inquisition: Fereldan, The Free Marches, Orlais, Nevarra and the Dales:

2 of the areas you can expect to visit are; a war-torn region in Orlais and an elven burial ground, known as the Emerald Graves.
The Emerald Graves, according to executive producer Mark Darrah, is where the Dalish Elves planted one tree for every soldier killed in the Exalted Marches.
According to the magazine, while enemy levels don’t scale to your characters, you can affect environmental changes to drastically influence local settlements, establish trade routes, capture territory and disrupt the local ecosystem.
Wild flora and fauna, useful for crafting can be hunted to scarcity, allowing other species to proliferate.
Defeating intelligent enemies like bandits or dragons will have a significant effect on a given region.

2. Dragon Age Inquisition Companions:

There will be no DLC Companions: According to Creative Director Mike Laidlaw: “Because of how deeply enmeshed in the system companion characters are, we can’t just add them on the fly; part of them has to be shipped on the disc…which was led to criticism that we’re forcing people to pay for content they already own. It’s not the case, but we’ve decided this time to not go that route. There will be no DLC party members.”
Solas is an apostate and an expert on the Fade.
The Iron Bull is confirmed as a companion, who is described as “a one-eyed mercenary and outcast from the Qunari faith”
Sera is confirmed as a companion, and is described as “an elven archer. Little is known about them [referring to both Sera and the Iron Bull] at this point, particularly Sera, who turned up seemingly on accident during one of several combat demonstrations…”

3. The Dialogue Wheel:

“We have three wheels that we use in response to any given piece of dialogue” says Gaider. “One of those is what we call the ‘tone wheel’, which is mostly for role-playing choices. The other two are the ‘choice wheel’- for taking an action or stating an opinion-and the ‘reaction wheel,’ for emotional moments”

4. The Inquisitor:

There will be 4 voices for the Inquisitor 2 for each gender, for all races
To address why the same voices apply to all races, Mike Laidlaw made the following statement: “It’s a matter of file size…if we were to have eight voices, two for each race, we would be shipping on 14 discs or something. We figured that with four voices, that would give players enough options while staying within our size limitations”
Bioware is currently exploring options to differentiate the voices, like changing the pitch of the audio.
The Prologue Section (or the “Origin” section” will be the same for all players. The player’s appearance, class and dialogue responses during the prologue section will fill in the details, presumably of the Inquisitor’s background, and in particular inform how other characters respond to you throughout the story.
The Inquisitor is the sole survivor of a reality-shattering event which results in the Fade tearing opening throughout Thedas.
“Presumbly as a result [of the Fade tearing open throughout Thedas], you’re also endowed with a singular ability: you can close these rifts wherever they appear throughout the continent.”

5. Endings:

“Bioware is promising a staggering 40 possible endings for the game, dependent not only on choices made in character generation but by actions taken throughout the storyline. [Mark] Darrah stresses, however, that the endings will all be meaningfully different from one another. You won’t find 40 endings with only slight degrees of variation between them.”

6. Customization:

Armour weights are no longer class specific. Meaning a rogue can wear a mage’s robes, and a mage can wear a warrior’s armour. The magazine speculates the penalties will be similar to the fatigue penalties used in DA: Origins

7. Other information:

There will be a jar of bees, which can be used as a combat item which according to Bioware: “You throw it, the jar breaks open, and little bees fly around stinging your opponents.”

I hope you guys will enjoy the information provided!

As long as the five areas are big and I’m not visiting the same spot over and over again, that sounds fine. As far as DLC characters, I remember getting Sebastian in Dragon Age II as a DLC bonus and pretty much barely using him, so I don’t think that’s a loss (though Javik added a lot to Mass Effect 3 in my opinion so that could be pretty good if they wanted).

But 40 endings? That aren’t only slightly different variations on each other? Not only will I believe that when I see it, unless the paths to said endings are significantly different, I highly doubt anyone will spend the time to uncover them all.

What do you think about all these Dragon Age: Inquistion tidbits, readers? Sound off in the comments below!

Tags: BioWare Dragon Age EA Inquisition News PC PS3 PS4 Video Games Xbox 360 Xbox One

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