A senior figure at Ubisoft Montreal has said the studio would have been forced to axe “several” Watch Dogs game systems had the open-world title not been delayed from its original release target of November 2013.
Speaking to CVG at GDC, Ubisoft’s VP of creative, Lionel Raynaud revealed that the Watch Dogs team even considered saving these specific systems for a sequel, but ultimately decided that the additional development time required to implement them would be worthwhile.
Despite having “very few regrets” about the final form of Watch Dogs, Raynaud confirmed that some larger concepts that emerged during development were deliberately ‘saved’ in order to avoid disrupting the “consistency” of the game.
Last year, it was confirmed that TellTale Games, the company behind the critically acclaimed series, The Walking Dead, would be producing their own Game of Thrones game, based on the hit HBO show, and George RR Martin’s best selling series, A Song of Ice and Fire.
In a recent interview with TellTale Games CEO Dan Connors, it was confirmed that the game, after much speculation about when and where it would be set, would not be a prequel. There is much history in Martin’s world of Westeros, with such in depth stories and wars to explore than many fans were certain TellTale Games would have to explore some of it.
Travis Baldree and Erich Schaefer, co-founders of Torchlight II developer Runic Games, are leaving the studio to start a new development outfit.
Baldree announced the news on the Runic Games forums, and said that the split was “amicable”. Baldree and Schaefer will now head up a new studio, Double Damage Games.