Video Games Live has announced 50+ new dates for its gaming-focused concert tour, including first-ever stops in McAllen, Texas, Spokane, Washington, Benthlehem, Pennsylvania and more. The show will also travel through Canada, Mexico, Europe, South America, China and other regions.
The 10-venue pass through Mexico will include guest apperances from Journey composer Austin Wintory, God of War series contributor Gerard Marino, Symphony of the Goddess conductor Eimear Noone and more.
Unlike film, gaming does not have one definitive awards show. This year, SXSW decided to try its hand at hosting one, and the results were encouraging. The Inaugural SXSW Gaming Awards celebrated a variety of games from a wide range of developers, complete with good humor and a pleasant mix of high- and lowbrow comedy.
“The Last of Us” from Naughty Dog claimed the most awards: four, including the coveted “Game of the Year” distinction. No other game won multiple awards.
EA chief executive officer Andrew Wilson recently laid out his company’s current, loose plans for virtual reality during a panel at SXSW Gaming, explaining that in order to design around future technology, the company must first study how people are currently playing games.
The strategy is built around the idea that gaming hardware is too volatile a space to plan a company’s distant future around — instead, Wilson explained, you have to start with how that technology will be used to consume games in entirely new ways.
“When I look at any of the VR devices, I look at that not in terms of ‘What is that device going to deliver,’ but a desire for gamers to have a different type of modality — the ‘Get In’ type of modality, right,” Wilson said. “That might be delivered to you through a headset, or through some hologram that evolves out of your living room floor.