Wedbush Morgan Securities analyst Michael Pachter recently unveiled some more of his great insight and opinions on the video game industry regarding the sales of the PlayStation 4 and Xbox One. According to the Pach-Man, the PS4 may have sold less and the Xbox One may have sold more had they been priced the same.
“Demand would have been higher for the Xbox One than it was, and demand for the PS4 would have been about the same – maybe slightly lower, because some people might have migrated over.
“I think supply for both consoles would have been about the same. So my guess is the Xbox One would have sold a couple hundred-thousand more and the PS4 would have sold a couple hundred-thousand less. Sony still would have outsold them because they had more supply. And based on what I saw at retail over that six week period [PS4 units] really weren’t in stock for very long, when they were in stock.”
GOG.com has announced that it’ll soon be offering three big-name titles for sale or preorder – but the news isn’t all good. Unfortunately, these three games will necessitate regional pricing.
“We wish that we could offer these games at flat prices everywhere in the world, but the decision on pricing is always in our partners’ hands, and regional pricing is becoming the standard around the globe,” says the latest post on the GOG blog. “Since we don’t accept currencies other than USD on GOG.com right now, we’ll be charging the equivalent of the local price in USD for these titles.”
Facepunch Studios’ Garry Newman said on Twitter that Garry’s Mod broke $30 million in sales yesterday, but that his more recent game Rust, which hit Steam Early Access in December of last year, has already surpassed it.
“Garry’s Mod has just broke $30,000,000!” he said. “And if my calculations are correct – we have now officially made more money from Rust than Garry’s Mod. 0.34% more!”
Only two developers were working on Rust full-time before it was released to Early Access on Steam, Newman said.