There was a big game being played in New York, although it wasn’t on Super Bowl Sunday. At Pier 86 on Jan. 30, Electronic Arts celebrated the 25th Anniversary of its $4 billion videogame franchise, Madden NFL 25, at Madden Bowl XX, the annual videogame tournament and Super Bowl party that attracts some of the biggest names in the NFL.
EA Sports invited seven NFL stars, including New York Giants wide receiver Victor Cruz, Cincinnati Bengals wide receiver A.J. Green, New Orleans Saints tight end Jimmy Graham and college standout Louisville quarterback Teddy Bridgewater to compete on Xbox One in a single elimination bracket tournament. By the end of the night, Philadelphia Eagles running back LeSean McCoy was the last player standing.
EverQuest Next has been billed as Sony Online Entertainment’s next-generation, fully destructible MMO, with EQN Landmark promising an in-game building experience unlike any other. To help usher in the Year of EverQuest, EQN Landmark’s alpha will open its doors tonight to a number of devoted fans and creative minds. Shacknews was given the opportunity to try out the Landmark alpha and, while it has a number of technical issues, it shows a unique ambition with the potential to take MMORPGs to new heights.
Just as the early videos implied, Landmark’s building tool proved user-friendly and easy to use. The bread and butter is in the add and delete tools, along with the selection tools. Players gather resources by picking away at just about anything in the world with their trusty pickaxe, gathering dirt, wood, metal, and other elements across different environments. In my time with the game, all players started off across a barren desert before branching out towards mountainous terrain and a vast forest region.
Numerous unannounced Unreal Engine 4 games will be revealed by the end of the year, according to an executive working at the company.
Despite initially claiming that the first Unreal Engine 4 game would be released in 2013, few studios have yet to announce projects using the technology.
But the company’s Unreal Engine Europe manager, Mike Gamble, claims that examples of games using the tech will be prevalent by the end of 2014.
Gamble went on to claim that more than half of the games using UE4 are new IP, and reaffirmed that the company is still developing its own games.