Players responding negatively to news that Titanfall will carry a 6v6 multiplayer limit should play the game first before criticising it, the game’s producer has said.
In a comment posted on NeoGAF, Respawn Entertainment’s Drew McCoy stated that there was “lots of armchair game designing going on”, adding: “I’d suggest playing before judging something as insignificant as a number in a vacuum.”
Earlier, Respawn co-founder Vince Zampella had sparked debate by confirming that the game’s online multiplayer will support a maximum of twelve players in teams of six versus six, adding that the studio felt this offered the best balance when battling alongside AI characters.
We’re used to seeing certain descriptors repeat in the ESRB ratings: Strong Language, Blood and Gore, that sort of thing. Some bit of content in Metal Gear Solid 5: Ground Zeroes has earned it one of the rarest descriptors that the ESRB gives: “Sexual Violence.”
Kotaku noticed the ratings descriptor and contacted the ESRB, which said that only 2006’s Animamundi received the same content warning.
Tencent Holdings , China’s largest Internet company by revenue, is betting that one-upmanship between friends playing addictive mobile games will boost revenue from WeChat, a social messaging app used by over half of all Chinese smartphone users.
The company, led by billionaire CEO and Chairman Pony Ma, last week released an update to WeChat, or Weixin, hoping the addition of games, paid-for emoticons, or stickers, and a mobile payment system will help it cash in on a client base of more than 300 million people.
In looking to monetise its mobile platform, Tencent is following the likes of South Korean firm Kakao Inc’s KakaoTalk and Japan’s NHN Corp’s Line. Three months after Kakao released Kakao Game last August, its monthly revenue soared ninefold to $35.3 million. Tencent has a 13.8 percent stake in Kakao.
To achieve similar success Tencent needs games, and is willing to pay top dollar to bring in talent, not just in China, but globally.