Destiny’s difficulty spectrum will range from accessible to demanding, lead investment designer Tyson Green told Game Informer in a new video interview.
He explained that the game’s difficulty slider is an embodiment of Bungie’s philosophy that Destiny should be a game that suits players of all skill levels and moods.
“We’re building lots of encounters, and even activities, where it’s not immediately obvious what you should do. And in fact, you’re going to fail,” Green said. “Oh my god, you’re actually going to play a AAA video game and fail a lot.”
Fumito Ueda, the lead designer of Ico and Shadow of the Colossus, bought an Oculus Rift virtual reality headset to study it, he told Edge Online.
When asked what he’s been playing lately, Ueda said he’s been playing a bunch of games compatible with Oculus VR’s virtual reality headset. ”I also bought myself an Oculus Rift, so I’ve been playing games compatible with that,” Ueda said. “This is, of course, for the sake of study!”
According to Ueda, video games have an immersive advantage over other forms of entertainment, and virtual reality headsets have the potential to play on that advantage.
The flagship game under development by Curt Schilling’s defunct video game company failed to sell at auction because no “acceptable” offers were made, and only two pieces of intellectual property went for $320,000, the firm’s court-appointed receiver said Friday.
The receiver, Richard Land, said he will continue negotiating with interested parties to sell that game, code-named Copernicus, and the other assets for which no acceptable bids were made.
Land said five parties participated in Wednesday’s telephone auction by Global Heritage Partners. More than 20 had expressed interest.