One of the lesser-understood games coming out of the PS4 launch is Knack. The brainchild of PlayStation 4 console architect and established game director Mark Cerny, it is a throwback to difficult character action games like Jak and Daxter or Crash Bandicoot. However, there is much more to Knack than the traditional single-player experience, according to SCEA Associate Project Manager Nick Accordino.
On the PlayStation Blog, he goes into detail about the accessibility of Knack. Using remote play from the PS Vita, one player using a DualShock 4 and another using their PS Vita can play co-operatively together at the same time. That’s right, you can traverse the map, beat up enemies and smack your friends upside the head LittleBigPlanet style using the handheld system as a controller. These are the kind of innovations that drive the idea of next-gen consoles, and it is great to see coming from a Sony title on Day 1.
Additionally, the gameplay is described as rewarding for all mindsets of gamers. “On Normal or Hard, the game can be brutally challenging and very rewarding,” Accordino acknowledges. “But with simple controls and Easy mode, even new players can experience the world of Knack.” As an ardent fan of difficult video games, hearing that a game with a cartoon-like appearance and graphical shading shading is actually difficult is quite appealing.
Oddly enough, Knack is also getting into the mobile gaming app world with Knack’s Quest. It will launch as a free app, with the palette-swap gameplay of Bejeweled and leaderboard support. That’s cool, if that’s your kind of thing.
All and all, Knack appears to be one of the more interesting launch day games to release on the PS4. However, being 1 of 2 platform exclusives automatically gives it that kind of consideration.
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